1h saber = 21-31 cut dmg and 95 acc. 1h saber & stiletto = 21-31 cut dmg - 15-21 piercing dmg & 83-79 acc. It seems worthy to do more dmg, and the acc penalty isn't really big, no problems to hit most of monsters in the game, and pick 2 types of dmg that make the rogue a versatile dps dealer. Pillars of Eternity will feature many different Creatures. There will be classic monsters like the Ogre and monsters that are inspired from Dungeons & Dragons monsters like the Vithrack. There will also be monsters that are unique to the world like the Skuldr. Those monsters will often feel bizarre, but not all off them.
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Ships in Pillars of Eternity 2 serve as a transportation tool as well as your operation base. Ships have their own stats like Speed, Cannons, etc. When you are exploring the world on your ship, you may also encounter various events. Some of them will reward you with coins and XPs if handled correctly, whilst others will put you in combat.
Ships Information
When you are on the seas, you need to worry about pirates, or enemy ships (from hostile factions), or some special events (like a riff blocked your way or running into some storm). You can re-supply your ship at any ports through World Map.
Ship Combat
In Pillars of Eternity 2, you can fight enemy ships through a ship-dueling system. It's a turn-based, sort of storybook presentation. When in combat, you need to decide your tactics and take care of your crew members and Hull/Sail health.
Supplies
When you are on a sail, you spend supplies daily and pay your sailor men wages. Your sailor men's moral affects the XP you receive.
Name | Effect | Price |
Repair Supplies | Needed to repair your Hull | 10 |
Medical Supplies | Needed to heal your injured Crew Members | 10 |
Cannon Shot | Needed to shoot at enemy ships and crews | 10 |
Water | 12 | |
Hardtack | 5 | |
Rice | 14 | |
Rum | 160 | |
Hagfish | 68 |
Ship Upgrades
Miscellaneous
Name | Effects | Location |
Captain's Quarters | Make your quarter luxurious. | Neketaka harbor shop |
Menagerie | A pen to house all extra pets. | Neketaka harbor shop |
Anchors
Name | Effects | Location |
Ymyran Steel Anchor | +5m Combat Speed, +5% Travel Speed | Neketaka harbor shop Dunnage harbor shop |
Living Steel Anchor | +5m Combat Speed, +5% Travel Speed | Neketaka harbor shop Dunnage harbor shop |
Helms
Name | Effects | Location |
Lurker Helm and Rudder | +5m Combat Speed | Neketaka harbor shop Dunnage harbor shop |
Ymyran Steel Helm | +5m Combat Speed | Neketaka harbor shop Dunnage harbor shop |
Lanterns
Name | Effects | Location |
Scavenger's Lanterns | +5% Travel Speed | Sold by Well-traveled Supplier in Port Maje |
Arcane Lanterns | +10% Travel Speed | Neketaka harbor shop Dunnage harbor shop |
Blight Lanterns | +10% Travel Speed | Neketaka harbor shop Dunnage harbor shop |
Hulls
Name | Effects | Location |
Boneframe Hull | +5m Combat Speed, +5% Travel Speed | Neketaka harbor shop |
Aedyran Hull Treatment | +5 Hull Health | Neketaka harbor shop Dunnage harbor shop |
Bardatto Hull | +5 Hull Health, +2% Travel Speed | Reward for A Sinking Feeling quest |
Warship Reinforcements | -2m Combat Speed, +15 Hull Health, -2% Travel Speed | Neketaka harbor shop Dunnage harbor shop |
Blackwood Hull | +15m Combat Speed, +15 Hull Health, +5% Travel Speed | Neketaka harbor shop |
The Read Dream | -10m Combat Speed, +40 Hull Health | Dunnage harbor shop |
Cannons
Name | Minimum Range | Maximum Range | Reload | Damage | Location |
Magranite Firethrower | 0m | 75m | 2 turns | 6-9 | Neketaka harbor shop |
Vailian Hullbreaker | 0m | 250m | 4 turns | 10-13 | Port Maje harbor shop |
Wyrmtongue | 0m | 400m | 5 turns | 6-9 | Neketaka harbor shop |
Dyrwoodan Hog Nose | 150m | 400m | 3 turns | 4-7 | Starting equipment (2 items) |
Royal Bronzer | 150m | 400m | 5 turns | 8-11 | Uto's Gunsmithery in The Brass Citadel in Neketaka |
Iron Thunderer | 200m | 500m | 4 turns | 6-9 | Port Maje harbor shop |
Haeferic's Nose | 200m | 600m | 4 turns | 8-11 | Received as a gift if you choose to bind souls with Durgan's Battery in PoE I (White March expansion) |
Double Bronzer | 250m | 350m | 8 turns | 12-15 | Neketaka harbor shop |
Imperial Long Gun | 300m | 600m | 6 turns | 6-9 | Neketaka harbor shop |
Aedyr Channel Gun | 350m | 600m, | 4 turns | 4-7 | Neketaka harbor shop |
Sails
Name | Effects | Location |
Palm Sails | +20m Combat Speed, -7 Sail Health, +20% Travel Speed | Neketaka harbor shop Dunnage harbor shop |
Sails of Berath | +5m Combat Speed, -2 Sail Health, +5% Travel Speed | Sold by Well-traveled Supplier in Port Maje |
Cottonweave Sails | +5m Combat Speed, -2 Sail Health, +5% Travel Speed | Port Maje harbor shop |
Stormwind Sails | +15m Combat Speed, +15% Travel Speed | Dunnage harbor shop |
Vithrack Silk Sails | +5 Sail Health | Neketaka harbor shop |
Mageweave Sails | +5m Combat Speed, +5 Sail Health, +5% Travel Speed | Neketaka harbor shop |
Valera Sails | +5m Combat Speed, +5 Sail Health, +5% Travel Speed | Reward for A Bigger Fish quest |
Trollstitch Sails | +10 Sail Health, +5% Travel Speed | Dunnage harbor shop |
Dragonwing Sails | +10m Combat Speed, +15 Sail Health, +10% Travel Speed | Neketaka harbor shop |
Crew System
Crew Posts
You can assign crew members you have to different posts on the ship. There are 7 types of posts on a ship:
Boatswain: accelerates completion of special events, coordinating decklands' work.
Helmsman: required for turning and jibe actions in ship-to-ship combat. Experienced helmsmen make the ship harder to hit after turning and jibe actions.
Navigator: guides you through the dangers of open seas, increasing ship's navigation speed on the World Map.
Cannoneer: operates cannons, experienced cannoneers shoot more precisely.
Surgeon: treats injured members of your crew, reducing the number of days needed for healing.
Cook: prepares meals for your crew, experienced cook reduces the amount of food and drink consumed.
Deckhand: affects ship's combat and navigation speed. Required to perform any maneuvers in ship-to-ship battle. Determines the chance of retreat.
Each crew member has their own strengths and weaknesses, assigning them to the right post improves the ship's performance. You can hire crew in taverns or port shops (through World Map), or meet some potential crew members during your trips across Deadfire. Each crew member has their own level, personality, race, wages and job traits.
Recruitable crew
Rum-Dumb Riggere
- Location: Port Maje Jail
- Job: Deckhand (Seasoned)
- Traits: Ocean Folk, Old Vailia, Drunkard
You can pick up Rum-Dumb in the Port Maje Jail (after leaving the first area) by either paying his debt, picking the lock, or stealing the key (The Drunk Sailor quest).
Oswald
- Location: Oathbinder's Sanctum
- Job: Navigator, Helmsman
- Traits: Wood elf, Aedyr, Chatty, Drunkard
Oswald is currently on trial for a centuries-old crime inside the Oathbinder's Sanctum (found on the island southwest of Neketaka). The Lost Dues in Good Faith quest given by Kahn in the Wild Mare takes you directly to Oswald.
Handsome Eliam
- Location: Crookspur Island
- Role: Helmsman, Cook
- Traits: Death godlike, Dyrwood, Enigmatic, Loyal
When you reach the slaver city Crookspur, you can either buy Handsome Eliam for 1,200 coins, or offer him a place on your crew after you kill all the slavers.
Mother Sharp-Rock
- Location: Cavern of Xaur Tuk-Tuk
- Role: Deckhand, Cook
- Traits: Xaurip, Deadfire Archipelago, Religious, Wilder
Opening the cage at the northwest side of the Caverns of Xaur Tuk-Tuk provides the option to recruit this xaurip to your crew. The Caverns can be found by sailing northwest of Port Maje, and you have to explore this area during the Mapping The Achiepelago quest line granted by Sanza in the Queen's Berth.
Birta
- Location: The Hole (The Gullet district, Neketaka)
- Role: Helmsman, Cook
- Traits: Ogre, Deadfire Archipelago, Fearless, Impulsive, Wilder
Head to the back room on the main floor of The Hole (the tavern at the east side of The Gullet in Neketaka), and talk to the ogre cook. For 400 coins she will join your crew. You can also pick up a pig pet in this same room.
Vektor
- Location: Tikawara
- Role: Cook
- Traits: Mountain dwarf, The Vailian Republic, Chatty, Loyal
After exploring the ancient ruins and completing the Storms of Poko Kohara quest, return to Tikawara and talk to Vektor again to recruit him to your crew.
Emeini
- Location: The Brass Citadel district, Neketaka
- Role: Cannoneer
- Traits: Coastal aumaua, Impulsive, Irreverent, helmsan, deckhand
By arriving at the Brass Citadel, you'll see a little scene of Emeini's punishment outside of the Fleet Master's Office (she's being punished after assaulting her captain). If you have a reputation of 2 or higher with Neketaka, she will join your crew as a free expert cannoneer.
Worthless Idiot
- Location: Periki's Overlook district, Neketaka
- Role: Navigator
- Traits: Imp, Greedy, Primordial
Worthless Idiot is found just to the west of the Watershaper's guild in Periki's Overlook.
Name | Jobs | Traits | Location |
Aharu | Professional | Sayuka | |
Aledh | Religious | Queen's Berth shipyard | |
Azuko | Academic Fearless | Sayuka | |
Baltia | Loyal | Motare o Kõzi island7º 46'S 60º 41E | |
Beodul | Boatswain Helmsman | Professional | Recruited in the beginning. |
Big Mouth | Wilder | Dunnage | |
Birta | Helmsman Cook | Fearless Impulsive Wilder | The Hole |
Caergr | Deckland Surgeon | Ascetic | Queen's Berth shipyard |
Cathenna Stormheart | Impulsive Rowdy | Crookspur | |
Chitupec | Cannoneer Deckland | Loyal | Vilario's Rest |
Coin-Counter Foeldas | Greedy Professional | Dunnage | |
Copperhead | Splintered Reef | ||
Coreto(Scalawags Pack) | Professional | Crookspur | |
Daelan | Religious | Dunnage | |
Eadulf | Enigmatic Fearless | Crookspur | |
Eld Engrim | Cannoneer Surgeon | Drunkard Religious | Vilario's Rest |
Emeini | Impulsive Irreverent | The Brass Citadel | |
Giani Canc-Assi | Drunkard Fearless | Dunnage | |
Giordu Red-Handed | Cook Deckland | Malicious | Temple of Tangaloa ruins |
Grim Kuldran | Grim Religious | The Wild Mare | |
Haema(Scalawags Pack) | ChattyRowdy | Port Maje | |
Handsome Eliam | Enigmatic Loyal | Crookspur | |
Ikiuq | Chatty | Port Maje | |
Irrena | Cook Deckland | Fearless | Vilario's Rest |
Little Leuca | Chatty | Port Maje | |
Llendreth | Fearless Impulsive | Dunnage | |
Luca | Drunkard Professional | Vailian Trading Company Headquarters | |
Mother Sharp-Rock | Cook Deckland | Religious Wilder | Cavern of Xaur Tuk-Tuk at 24° 27' S, 44° 8' E. |
Nia | Academic Greedy | Queen's Berth shipyard | |
Ora the Mad | Deckland | Malicious | Port Maje |
Oswald | Helmsman Navigator | Chatty Drunkard | Oathbinder's Sanctum |
Persanale Cianca | Academic Irreverent | Crookspur | |
Pig-Sticker Rukowa | Drunkard Loyal | Tikawara | |
Ponamu Bird-Scorned (Scalawags Pack) | LostLoyal | Tikawara | |
Ragged Cerrow | Malicious Rowdy | Dunnage | |
Ralla Blackblossom | Enigmatic | Crookspur | |
Rawere | Irreverent | Tikawara | |
Rum-Dumb Riggere | Deckland | Drunkard | Port Maje |
Scyla Five Glass | Drunkard | Dunnage | |
Shieldsister Daelia | Fearless | Port Maje | |
Tuliak Longfrost | Impulsive | The Wild Mare | |
Ushizu | Greedy | The Wild Mare | |
Vanizzi | Cannoneer | Academic | Port Maje |
Vektor | Cook | Chatty Loyal | Tikawara |
Winking Audr | Loyal Professional | Fampyr´s Crypt Island (Bent Bough Forest) | |
Worthless Idiot | Navigator | Greedy Primordial | Periki's Overlook |
Sea Encounters
Just like traveling on land, you may have encountered on the sea. Deal them carefully to get additional benefits, or suffer losses.
- Before the encounter starts, you can choose to retreat. (success chance depends on deackhands).
- The encounter is turn-based. Each turn you can choose to speed up, to turn, or maintain current course. Maintain current course will increase your chance of hits.
- If a certain sailor is hit and cannot perform his/her duties.(Helmsman down and you cannot turn, Cannoneer down you cannot fire cannons etc. )You can use 'report to' command to replace the sailor.
- Your distance to the enemy ship and direction is shown on the bottom of the encounter screen. The closer you get, the more accurate your shots get. You can also board the enemy ships when close enough.
- Your sailors gain XP through successful naval encounter.
Ships
Name | Sail Health | Hull Health | Hit Chance | Canons | Turnrates | Crew | Min Crew | Cost |
Dyrwoodan Sloop | 20 | 50 |
|
|
| 5 | starting | |
Voyager | 25 | 40 | 55% |
|
|
| 5 | 20000 |
Dhow | 40 | 65 | 60% |
|
|
| 7 | 35000 |
Galleon | 40 | 100 | 60% |
|
|
| 8 | 100000 |
Junk | 60 | 70 | 70% |
|
|
| 9 | 120000 |
Pillars Of Eternity Types Of Dmg 2
Customization
You can rename your ship.
You may recruit pirates and sailors to join your crew. Doing so grants specific bonuses as detailed below:
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Hints and Tips for Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other treasure containers, crafting ingredients, traps, secret passages, aggressive opponents, and bosses that are especially difficult to defeat.
My tips for novice Pillars of Eternity players
In most cases, in order to discover a location on the world map, we must first find a way leading to it. This is done by exiting one of the previous locations on the proper side.
The maximum number of team members there can be simultaneously amounts to six: your character plus five companions. You can leave the remaining companions in the Stronghold once you obtain it.
Your character. If you're a novice player, choose Warrior as your character. Even a Warrior can open locks and detect traps (if he or she has a Mechanic Skill). If you're more advanced then Rogue may be a good choice. Magic-related classes are best for experienced players.
Max Exp Level in the current version of Pillars of Eternity is 12. To achieve it, you need to complete basically all side quests.
During conversations with NPCs, only the parameters of your main character influence the course of the dialogue.
Experience is shared between team members. A smaller team means more experience points per one character, whereas a larger team means less experience points per one character.
Apart from Companions relevant to the storyline of the game, you can also choose to add team members from among characters created in taverns. They are treated like normal Companions except that they don't have their own quests.
Level of opponents do not adjusts to the level of your character. If you fail to beat an opponent, return to fight them when your level is higher.
Scouting mode is used both for sneaking and for finding hidden objects, such as traps and secret containers. Use this mode all the time. If the reduced walking speed in this mode annoys you, press 'D' to speed up time.
Mechanic Skill is very important because it allows to disarm traps, pick locks, and use a variety of tools. At least one of your characters, preferably the main one, should have this ability.
The Stronghold is going to become your own house in the game once you discover and explore Caed Nua, which will happen quite soon into the game.
As soon as you have your stronghold, leave one or more of your Companions there, and they will be able to carry out tasks for Stronghold which you can assign to them remotely.
In the world of the game, especially in taverns and on the streets, we will meet many characters with whom we are not able to engage in any dialogue beyond the option 'Reach out for the soul'. These characters have no relevance to the gameplay or story and their only purpose is to build the Lore of the World.
The item box that you carry is spacious, so don't worry that you will run out of space in your inventory.
Stealing items from containers lowers your reputation. You can tell whether you're committing theft by the color of the cursor - red hand means theft. You can read documents in guarded containers without penalty.
By opening closed containers (Lock Pick) you receive experience points. It is a good idea to open all containers that you can find. You can also open containers that are guarded, but you can't take anything from them.
Items in the game do not wear out or get damaged, unless they have a certain number of uses.
Some creatures and armor types are especially resistant or vulnerable to specific types of damage.
Pets don't serve any particular purpose in the game.
Any weapon, shield, or suit of armor can be enchanted by clicking the Enchant button on its description page. Potions, scrolls, and food items can be created by clicking on the Crafting button in any party member's inventory.
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Camping in the wilderness requires camping supplies; you can buy them in stores or find in chests.
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In Pillars of Eternity there is more than one possible ending.
Note! Completion of the main story arc ends the game and it is no longer possible to complete the unfinished side quests.
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All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.